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Published by: Massachusetts Institute of Technology | Language: English
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This course is an introduction to copyright law and American law in general. Topics covered include: structure of federal law; basics of legal research; legal citations; how to use LexisNexis®; the 1976 Copyright Act; copyright as applied to music, computers, broadcasting, and education; fair use; Napster®, Grokster®, and Peer-to-Peer file-
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Published by: Massachusetts Institute of Technology | Language: English
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This course will consider the ways in which technology, broadly defined, has contributed to the building of American society from colonial times to the present. This course has three primary goals: to train students to ask critical questions of both technology and the broader American culture of which it is a part; to provide an historical
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Published by: Massachusetts Institute of Technology | Language: English
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This class deals with the modeling and analysis of queueing systems, with applications in communications, manufacturing, computers, call centers, service industries and transportation. Topics include birth-death processes and simple Markovian queues, networks of queues and product form networks, single and multi-server queues, multi-class q
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In this project-based course, students from all disciplines are encouraged to understand how we learn from interactive computer environments, and delve into the process of designing and understanding simulations and games for learning.
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Published by: Massachusetts Institute of Technology | Language: English
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This course explores how information technology is reshaping different dimensions of the U.S. labor market: the way work is organized, the mix of occupations, the skills required to perform in an occupation, economy-wide labor productivity, and the distribution of wages.
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Published by: Massachusetts Institute of Technology | Language: English
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This class covers a range of topics including hypertext, interactive cinema, games, installation art, and soundscapes. It examines the potential for dynamic narrative in traditional media like novels and films and as well as in computer-based stories and games. The course focuses on the creation of electronic stories and games using simple authoring systems and multimedia software tools. Students present and constructively critique one another's work in progress in a workshop setting aimed at expanding the representational powers of a new creative medium.
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